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ABOUT THE COURSE: This course introduces students to the principles, tools, and design methodologies for Augmented Reality (AR) and Virtual Reality (VR). It focuses on designing immersive, interactive, and human-centered experiences by integrating spatial computing, perception, interaction design, and emerging XR technologies. The course emphasizes design thinking, experiential prototyping, critical evaluation, and ethical considerations in AR/VR applications across domains such as education, healthcare, industry, culture, and entertainment. INTENDED AUDIENCE: UG, PG PREREQUISITES: Undergraduate students (2nd year or above) in: Engineering / Technology Design Architecture / Planning Computer Applications Media / Animation / Game Design Postgraduate students in related disciplines Working professionals in design, engineering, media, manufacturing, or education (No prior AR/VR experience required) INDUSTRY SUPPORT: Meta Apple Google Microsoft Sony HTC Samsung Unity Epic Games Ubisoft Electronic Arts Niantic Siemens Dassault Systèmes PTC Bosch ABB GE TCS Infosys Wipro HCLTech Accenture Capgemini
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